Can't dual cast? Mages should focus on not getting hit or wear proper armor if they plan on getting hit. skyrim telekinesis where to get Dec 20 2020 . and I'll whisper No. Armor, pts for 60 secs; Perks []. I'm not sure if alteration can offer anything like that. If you dual cast ebonyflesh, or any flesh spells the last double, and if you get the perk in restoration and the other one in alteration o don't remember the name right now, it goes over 3 min, which is nice as you aren't going to be needing to cast it all the … There is no way to dual cast any spell using scripts, if SKSE supports dual casting in the future, I will update this mod to include it. With a Destruction spell like Fireball, your damage output is only 10% higher when dual-casted compared with just firing two fireballs at the same time, but you're using 40% more magicka to do so. Well 375+62=437 as the 50 is increased also. This just confirms my suspicion how absolutely terrible Mage armor is. Ive been playing with it for that long and it has worked beautifully, but yesterday it inexplicably stopped working when Odahviing dropped my character off in Skuldafn. Legendary Run experiences. Dual Flurry is the single most essential perk in this build, but the other aspects of the build help you fortify yourself in melee combat. Furthermore while casting them, you are completely vulnerable and can be interrupted by power attacks. I definitely think they should have a spell effectiveness drop if you wear armor, bit annoyed they dropped it. For the three perks, you should get double, triple and quadruple the flesh spells. If you dual-cast Ebonyflesh just before changing form, you go into Beast Form with 600 AR (400 by default for werewolves at level 46+, and 200 more for dual Ebonyflesh with 1/3 Mage Armor). This 80% reduction stacks with regular armor, but only if the armor is already equipped when it is cast. So with Ebonyflesh and three mage armor perks you can withstand about 1.5 times as much damage as you would with an AR of 0. Dragon hide lasts for half the time, for about double the strength. I'd much rather have the 300 armor rating (or 432 for me as a necro vamp). I understand the system fine, 300 armor rating gives you 36% physical resistance, which I think is fine for surviving even on master. If you need armor quickly, there isn't a better option. Like others have said, mage armor is alright if you want to sneak around the whole time and only use it as a backup if someone sees you, but it's really not good for anything else. Some spells will trigger immediately upon the attack button being pressed and can be maintained as long as the button is held down, e.g. ~ kcheung5440. Once my glass cannons can actually Dual Cast Dragonhide, they can go toe to toe with anything in the game (if they can kill thier opponent before the spell collapses). Also the fact you can have weightless heavy armor is ridiculous. You can purchase this spell from Tolfdir at the College of Winterhold when you reach level 70 in Alteration. 2. Which means that yes it does work. Or how much does its heal?) If you want to play with it, you pretty much have to download the mod that improves alteration so that the novice, apprentice, etc perks increase the duration of the spell along with decreasing magic costs. The next level up from Iron, Ebonyflesh does the same thing but instead improves your armor rating by 1000 points for 60 seconds. This expert spell can be acquired from most Alteration vendors in Skyrim. Effects []. The flesh spells really needed to have lung durations. My bindings are right, I'm clueless to why this is happening. How do I solve transcribe lexicon/retreive elder scroll. It allows you to have decent armor ratings and still use decent robes with enchantments that can't be matched. Deep Freeze, Disintegrate, Dual Casting, and Impact. It barely lasts long enough to be useful for that, let alone anything else.. if you were to get into an intense, long battle, you'd have to recast it at least once or twice. But on the bright side, I am playing hardcore baby! IDK about anyone else, but all I seem to use alteration for is the percs for magic resist. Thunderbolt Left Hand & Dual Cast not Working - posted in Skyrim Mod Talk: About a month ago I created a custom spell in the creation kit based on Thunderbolt; its called Eviscerate and adds fire damage to the spell effect. Ice Storm can stagger multiple enemies at once. How was it for you? Afterward, the Dragonborn is attacked by three ghosts: one using Flames, one using Frostbite, and one using Sparks. You don't, it just boosts it. There may be more... you need to buy the mage armor perks to increase the potency of the armor spells, "As an idiot, I find this topic awesome." Thanks for the information. © 2021 GAMESPOT, A RED VENTURES COMPANY. The spell improves your armor rating by 100 points for 60 seconds. (You should see a "LR" appear next to the spell) 3) When casting press both mouse buttons simultaneously to use both hands to cast … The armor rating really isn't terrible.. it's just not worth the annoyance of having to recast it so often. or does it work just doesn't shows on the stats? It cost a hell lot more to cast these armor spells in dual, but it seems that they have no apparent effect. Unmodded, (no Resto glitch). Dual cast with the perk, 90x2.2=198 seconds, which is a long time.. Or as a necrovamp 90x2.2x1.5=297 seconds. Skills. Maybe it's the way play but I get on fine without the armor cap. I have the perks and have tried it out with a bunch of different spells. 0. skyrim telekinesis where to get. After that if u want leggendary the smithing and enchanting for the SP to put to the others skills Perks: Novice Alteration, Apprentice Alteration, Adept Alteration, Alteration Dual Casting, Mage Armor (3/3), Magic Resistance (3/3), Stability. That is not why I don't like mage armor. ALL RIGHTS RESERVED. Destruction Novice-Adept, Augment Flames, Frost, and Shock. When in combat, master-level spells are tricky to use because of the time required to cast them. Single cast conjure familiar - 44 magika Dual cast conjure familiar - 122 magika. http://www.uesp.net/wiki/File:Skyrim_armor_and_durability.png. My characters started becoming Alterationists back in December because of the "free" magic resistance offered by the Alteration tree. I am glad someone is enjoying it. "Mage Armor" doubles the effects of Ebonyflesh if the caster only wears clothing or robes (+0.5x per additional rank). Your 300 AR from ebony flesh is equivalent to an actual armor AR of 200 because you don't get the hidden 100 with mage armor. That would have made more sense and would have made the mage armor spells somewhat useful. I got up to around lv 30ish before I started taking too many sneak hits to start making my own armor. the power of armor spells when wearing no armor at all. You've got to find higher level spells if you want a better armor rating. Dragonhide Ebonyflesh is more useful for less dangerous encounters. Im deciding to take mage armor perks on my current character because I'm playing a pure mage and wont be putting any points into armour or smithing. What you refer to may be the perk that doubles and triples etc. Again, as a spellcaster, you’re not gonna be the beefiest thing running around. It doubles the duration,,not the armor effect.. Also, you know the spells don't work as well if you're wearing any kind of armor right? Well, I am only level 32. Also sellers don't have more than stoneflesh yet, I guess this improves with your rank. - Dual Cast Perk: Dual casting any flesh spell increases the base duration to 3 minutes (real time), and your beast form lasts for 2.5 minutes, meaning that without feeding, a dual cast flesh spell will be able to protect you throughout the whole transformation. Compare that to a warrior decked in actual armor with an AR of 567 (which you can do without smithing if you are wearing unsmithed Daedric Armor and some heavy armor perks). Improves the caster's armor rating by points for 60 seconds. It is used as an insurance policy, and a way of training a Skill that gives a character access to Paralysis and Dragonhide. Stability, raises duration to 90 seconds. Recovery will help you regenerate magicka faster to cast your healing spells as needed, even after dual casting an expensive alteration spell like Ebonyflesh. 10minutes-12minutes would be gOod, especially for something as trivial as. 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